Description
Key Benefits:
– Simple and easy to use;
– Precise control via terrain sampling;
– Nicer natural environments;
– Massive time savings;
– Better frame rates;
– Better lighting.
Key Features:
– SECTR support;
– Fast intuitive setup;
– Single, Global and Paint based spawn modes;
– Beta Vegetation Studio support;
– Layer based collision detection;
– Works with terrains or meshes;
– Works with single or multiple tiles;
– Automated prefab optimization system;
– Automated light probe placement;
– Spawns grasses, trees or prefabs
– Spawns individual items;
– Spawns complex structures;
– Spawns locally or across entire scenes;
– Composable spawner and sub spawners;
– Design time or runtime spawning;
– Precision placement modification;
– Save spawners as prefabs for re-use;
– Rock ledge and rock wall building;
– Cool fence building system;
– Amazing gravity simulation;
– Multiple spawn algorithms.
Multiple Spawn Algorithms:
– Organic;
– Clustered;
– Last location;
– Every location;
– Paint mode;
– Local spawns;
– Global spawns;
– Image and noise based masking;
– Gravity!
Even before it’s launch GeNa is being used by several AAA game studios, and the feedback consistently ranges from somewhere between “Genius!” and “Makes level design fun again.”
V2 Roadmap:
– Texture support – paints terrain
– Spline support – spawn along splines
– Veg Studio & Pro support – leverage strengths of both systems
– Paintable BIOME support – paint your textures, grass, rocks, trees and whatever else you want – with the sample based precision you are already used to with GeNa!
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