– Winding roads or dirt paths in scenic environments and complex city road networks.
– Built-in customizable crossings
– Custom crossings – import your own crossing models
– Side Objects: bridges, guard rails, fences, walls, power lines, etc.
– Custom shapes for other infrastructures like railroads and rivers
– Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
– Road data import for real world visualization (OSM/KML)
– Scripting API: road creation through code both in the Unity editor and at runtime
Works on Unity 5.6, Unity 2017 and Unity 2018
Integrates well with various terrain systems using the Unity terrain Object, like: Gaia, Terrain Composer, Landscape Builder, Real World terrain
Direct built-in support for Vegetation Studio and Vegetation Studio Pro for automatically removing grass, plants and trees near roads