In addition to this you need these 5 packages installed from the Package Manager: -Mathematics
For full functionality Vegetation Studio requires graphics hardware with Shader Model 5.0 and Compute shader support.
Existing Vegetation Studio users have an upgrade path to Pro. Upgrade price is the difference between the 2 assets.
Use your existing trees (SpeedTree, Nature Manufacture, Tree Creator and others), rocks and grass textures. Rendering is done using Unity’s new Instancing and Instancing Indirect system. This means no overhead on culling or handling GameObjects. Vegetation Studio should work with most vegetation shaders that support instancing. There is an online guide on how to update custom shaders to instanced indirect rendering.
You create a Vegetation Package that references your selected trees and plants. Configure the spawn rules and apply it to a terrain. The same package can be re-used on terrains in multiple scenes. Any changes done to the rule set will update the terrain directly.
-Extensive Biome system
-Supports both Unity terrains and mesh terrains
-Rule based vegetation
-Manual paining system
-API for 3rd party tools and shaders
-Run-time masking system
-Rule based splat map generation
-Touch bend grass and plants
-Universal billboard system
-Real-time editor updates
-Multiple terrains/cameras on a single Vegetation System
and much more.
All documentation is available online.