Enviro includes an advanced fast atmospheric skybox shader to get great looking skies! You got a lot of options to tweak the sky and even can setup funky alien skies! The skybox also includes realistic stars with twinkling, optional milky way, moon with phases, high altitude animated cirrus clouds and an aurora effect.
Enviro will realisticly light your scene based on sun altitude. You have complete control over light intensity and color by modifying curves and gradients right in editor! You also can choose between different ambient light modes of course.
Enviro will change seasons and got a components to swap out gameobject, materials and textures of unity terrain. You are not limited to realistic settings! You can set the start and end days of each season. Enviro also supports temperature simulation, based on season, time of day and current weather.
Enviro new raymarching cloud system is based on latest cloud rendering papers. These will bring you sky to life and offer plenty options to customize. Clouds performance is optimized by using techs like temporal reprojection and LOD system. In addition there are also fast flat and particle clouds options to mix or use for maximum performance.
Need stunnishing looking fog? Enviro includes an advanced light scattering fog image effect with distance, height and sky fog support. Need fog on your transparent material? No problem, with only a few lines of code you could modify your own transparent shaders to be fogged correctly. And a few particle and transparent shaders already included to get you started!
Enviro includes a very powerfull weather system. You can create your own weather types and drive light, sky, fog and clouds. Enviro supports all kind of unity shuriken particle effects to give you the freedom to create any weather effect you can think of. It includes 11 premade weather types including: Clear Sky, cloudy, raining, stormy, snowy and foggy weather. You can enable lightning storms and choose different ambient and weather sounds for each weather with smooth transitions.
Need some volume light effects you see in AAA games? No problem, enviro support volumetric lighting for directional, point and spot lights with and without shadows out of the box!
Enviro includes an aurora effect to simulate nothern lights for special atmospheric nights! Full customizable and rendered directly in skybox for easy reflections on your scene.
Extended Reflection Probe:
Enviro includes an extended reflection probe component to add enviro effects like clouds and fog to your reflection probes. It also support time slicing and periodic updates based on game time to save performance in realtime usage.
Scene View Effects:
Preview enviro effects like clouds, volume lighting and fog directly while you work on your scenes. You can enable or disable scene view preview for each effect individual of course.
Export to HDR Cubemap:
Enviro can render your sky in insane quality and export to a .exr hdr cubemap you can use in other projects where you don’t need dynamic skies.
Enviro support UNet, Mirror and Photon out of the box. It will synchronize time and weather with all your players. Enviro also got an minimal mode for headless servers to only calculate time and weather but nothing more.
Enviro supports multi and singlepass stereoscopic rendering! Tested on Oculus Rift.
That’s not all! Enviro includes a lot more great features:
* Event system for you game logic.
* Weather Zones. Create as many zones with their own weather for your biomes.
* Orbiting satellites.
* Vegetation Growth.
And you can use a lot of awesome 3rd-party assets right of the box. Activate and add 3rd-party support through the new interface. Again its easy and fast as possible!
* Gaia Compatible!
* CTS Compatible!
* AQUAS Integration!
* LUX Water Integration!
* FogVolume 3 Integration!
* Aura 2 Integration!
* Vegetation Studio Pro Integration!
* Playmaker Actions!
* Relief Terrain Shader Integration!
* UBER Shader Integration!
* MicroSplat Integration!
* MegaSplat Shader Integration!
* Lux Shader Integration!
* Photon Network Integration!
* Mirror Network Integration!
* Pegasus Integration!
* Support gamma and linear color space.
* Support forward and deferred rendering.
* Working on DX9, DX11, DX12, OpenGlCore, Metal and Vulkan.
* Volumetric Lighting requires at least shader-model 3.5+ and will be deactivated on DX9
* Volumetric clouds are currently not suitable for fly-throughs! Will be worked on in later updates!