The package consists mainly of sprite sheets – the base component for most effects. Use these sprite sheets to create your own particle effects, tailor suited for your game. Its important to use HDR glow when rendering the effect for the best result.
An example effect is provided for each texture – plus several bigger examples of combined effects. The bigger examples are a nuke, flame thrower, meteor impact, bouncing fireballs, rapid firing weapon and a large fire.
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