Description
– Compatible with Unity 5.6, 2017 and 2018
– Works on Linux/Mac/Windows/WebGL
– Plugin is not tested on mobile devices.
All the effects are optimized and designed to work well together to get best performance and visual quality. Effects are attached to camera and are applied as a post-processing step – this way, performance is dependent on screen resolution only and not on the scene complexity.
Using powerful tone mapping and color grading controls (which include support for 3rd party color LUTs) you can adjust final look of the scene to match your artistic vision.
Our depth of field implementation provides interesting additional feature – polygonal aperture simulation. This can be used e.g. to make bright out of focus spots create a desired shape (hexagon/octagon/…) just like with real lens. Vignetting provides also desaturation mode to affect color saturation rather than brightness of the image and possibility to use custom colors for vignette. Bloom comes with many options to control range and intensity of the effect.
Package comes with full source code for both C# script and the shader.
We thank authors of following scenes used for screenshots:
Walking Street by Tirgame Assets
Steampunk Industries by Triplebrick
Viking Village by Unity Technologies
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