Tool for converting Terrain to mesh.
• Ultra fast converter.
• Vertex count control.
• Chunking system.
• Splatmaps exporter.
• Basemap exporter (diffuse and bump) *.
• Heightmap exporter.
• Tree exporter.
• OBJ file exporter.
• All above works in editor and run-time.
Includes shaders for blending 2 to 8 textures. Shaders support mobile (Unlit and One Directional Light), Legacy and PBR shading models.
Shaders are Curved World compatible.
Lightweight Render Pipeline shaders can by purchased separately.
Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.
Basemap baking works only with Unity built-in terrain shaders.
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