Simple Physics Toolkit – Magnet, Water, Wind – Free Download

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Some simple physics manipulation scripts:

Simply drag these scripts onto a game object with a collider component attached and watch it do the rest.

New May 2019 – We now include a particle influence script which uses Unity’s Particle Force Fields to affect particles in a similar way as magnets do!

New April 2019 – We have added a new Explosive module which allows you to create simple explosions with a few clicks!

We also have a Thrust Engine allowing you to create engines, and even basic hover systems.

Our Projectile system also includes an object spawn limit for automated scene cleanup.

We have also added some custom inspector windows to streamline development on the more complex scripts, and included a few new gizmo icons.

Note: All scripts have been tested in VR (Virtual Reality) scenes, by ourselves and some users of the asset, we are therefore happy to say that this asset is now VR Ready

If you have found a spelling error, bug or broken link, please, notify us by selecting that text and pressing Ctrl+Enter.

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Description

Current Classes:
-Magnet (Attract/Repulse Rigidbodies)
-Explosion (Simple Physics Based Explosions)
-Thruster Engine – Allows you to create propulsion systems and hover effects in their most basic form (beta)
-Projectile Spawn (Shoot items in a direction)
-Wind (Push Rigidbodies in a specified direction)
-Bounce Plate (Bounce Rigidbodies Upwards)
-Water (Allow Rigidbodies to float)
-Zero Gravity (Disable gravity when Rigidbodies enter zone)
-Destroy Objects (Killzone – Destroy objects when this region is hit) New (2017)
-Interactable Item – Simply acts as a filter (Dummy Script)

Setup Notes:

Magnet:
———-
Required Components: None
Setup:
-Drag Script on to any Game Object
-Adjust Inner and Outer Radius to preference
-Select either attract or repulse mode
-Adjust Magnet Force
-Enable realism mode to allow the system to attempt to obey Newton’s 2nd Law
-Enjoy the magnetic beauty

Thruster Engine:
———-
Required Components: Rigibody, on object, or parent
Setup:
-Drag Script on to any Game Object (or as a child of an object, such as a rocket)
-Adjust force variables as needed, and setup your initial thrust levels
-Enable hover mode if you would like
-Enjoy basic propulsion

Projectile System:
———-
Required Components: Game Objects (array)
Setup:
-Drag Script on to any Game Object
-Add projectiles to projectile array
-Alter force, innacuracy, emit rate
-Adjust firing angle of the object
-Enjoy! This is great for some firing system.

Bounce Plate:
—————–
Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-Adjust Bounce to preference

Wind:
——-
Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-Adjust Lift to preference
-Rotate object to adjust direction

Zero Gravity:
—————-
Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-That’s it!

Water:
——–
Required Components: Box Collider (Will automatically remove any other colliders and add Box Collider)
Setup:
-Drag Script to any Game Object
-Adjust size to preference
-Adjust pressure to preference
-Adjust water drag to preference
-Enjoy

Object Destroyer (Killzone):
——–
Required Components: Box Collider – Must be set as trigger
Setup:
-Drag Script to any Game Object
-Adjust size of collider to preference
-Enjoy. Any colliders which impact this area are destroyed. Great for scene cleanup.

Thank you for your support! Much appreciate it!

Please get in touch if you require any assistance in using these utility scripts. We also encourage suggestions as we are always looking for new things to add to the asset!

If you have found a spelling error, bug or broken link, please, notify us by selecting that text and pressing Ctrl+Enter.

Available Versions

1.4.

Regular Price

$11.99

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