Description
Current Classes:
-Magnet (Attract/Repulse Rigidbodies)
-Explosion (Simple Physics Based Explosions)
-Thruster Engine – Allows you to create propulsion systems and hover effects in their most basic form (beta)
-Projectile Spawn (Shoot items in a direction)
-Wind (Push Rigidbodies in a specified direction)
-Bounce Plate (Bounce Rigidbodies Upwards)
-Water (Allow Rigidbodies to float)
-Zero Gravity (Disable gravity when Rigidbodies enter zone)
-Destroy Objects (Killzone – Destroy objects when this region is hit) New (2017)
-Interactable Item – Simply acts as a filter (Dummy Script)
Setup Notes:
Magnet:
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Required Components: None
Setup:
-Drag Script on to any Game Object
-Adjust Inner and Outer Radius to preference
-Select either attract or repulse mode
-Adjust Magnet Force
-Enable realism mode to allow the system to attempt to obey Newton’s 2nd Law
-Enjoy the magnetic beauty
Thruster Engine:
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Required Components: Rigibody, on object, or parent
Setup:
-Drag Script on to any Game Object (or as a child of an object, such as a rocket)
-Adjust force variables as needed, and setup your initial thrust levels
-Enable hover mode if you would like
-Enjoy basic propulsion
Projectile System:
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Required Components: Game Objects (array)
Setup:
-Drag Script on to any Game Object
-Add projectiles to projectile array
-Alter force, innacuracy, emit rate
-Adjust firing angle of the object
-Enjoy! This is great for some firing system.
Bounce Plate:
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Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-Adjust Bounce to preference
Wind:
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Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-Adjust Lift to preference
-Rotate object to adjust direction
Zero Gravity:
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Required Components: Collider (All types supported)
Setup:
-Drag Script to any Game Object
-That’s it!
Water:
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Required Components: Box Collider (Will automatically remove any other colliders and add Box Collider)
Setup:
-Drag Script to any Game Object
-Adjust size to preference
-Adjust pressure to preference
-Adjust water drag to preference
-Enjoy
Object Destroyer (Killzone):
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Required Components: Box Collider – Must be set as trigger
Setup:
-Drag Script to any Game Object
-Adjust size of collider to preference
-Enjoy. Any colliders which impact this area are destroyed. Great for scene cleanup.
Thank you for your support! Much appreciate it!
Please get in touch if you require any assistance in using these utility scripts. We also encourage suggestions as we are always looking for new things to add to the asset!