Description
Player-Centric
Rewired features a player-centric input system making it the ideal solution for multi-player games. Controllers are intelligently auto-assigned to players on connect/disconnect, so you don’t have to worry about what controllers each player owns. Access input by player instead of controller, so you always get the result you expect regardless of what controllers the player is using.
Controller Maps
Rewired features a powerful controller mapping system that allows you to create highly complex input schemes for any style of game. Map supported controllers by logically named elements instead of cryptic Axis 0, etc. Maps stack so you can create different maps for different game modes and switch between them easily. Create default controller layouts for a variety of controllers and allow the player to customize his own mappings. Save and load maps via XML.
Intelligent Hot-Plugging
Rewired solves all of Unity’s hot plugging problems on Windows, OSX, Linux, Windows 8 Store, Windows 10 Universal, WebGL, Ouya, Xbox One, PS4, and Switch. (All other supported platforms depend on Unity’s hot-plugging support.) No more forcing your players to quit and restart when they change joysticks. No more guessing which controller is which. It just works.
Input Editor
Edit all your inputs from a powerful and easy to use editor. No coding just to add an action like some systems. Edit players, action and map categories, alternate map layouts, joystick, keyboard, mouse, and custom controller maps, input behaviors, and more from one convenient interface.
Cross Platform
Rewired takes the hassle out of cross-platform input. Supported controllers have been mapped for consistency on Windows, Windows 8 Store, Windows 10 Universal, OSX, Linux, iOS, tvOS, Android, Amazon Fire TV, and Webplayers. Rewired also supports PlayStation 4, Xbox One, Switch, PSM, WebGL, Ouya, Google Nexus Player, NVidia Shield, Razer Forge TV, GameStick, and other Android-based consoles.
Supported Controllers
Rewired supports virtually any USB or Bluetooth controller via user mapping, and provides extended support for many common controllers of all types with more added all the time. Supported controllers are fully mapable by element name and have standardized axis directions.
Control Mapper
Rewired includes a complete, responsive, cross-platform runtime control remapping system. Simply add it to your project and configure it and your players can remap all their controls during the game! Highly configurable with built-in theme and language systems. Includes automatic or customized saving and loading of user data.
Touch Controls
Rewired comes with a set of customizable, on-screen Touch Controls suitable for mobile platforms and built using Unity UI. Use the included joysticks, buttons, touchpad, tilt control, and more directly in your games, or customize them fully to your needs.
More Features
• Get input by polling or use input events.
• Custom Controllers allow any source to be used to drive the controller’s element values (for on-screeen touch controllers and more).
• Supports 128+ buttons and 32+ axes per controller on Windows, OSX, and Linux.
• Support for special controller features such as gamepad vibration and DualShock 4 touchpad, lights, and gyro.
• Assign multiple controllers per player.
• Share controllers (like the keyboard) among players with separate maps for each player.
• Enable and disable maps by category for switching between game modes with different controls.
• Create user controller remapping screens with named controller elements, select a named controller from a list, and more.
• Controller element assignment conflict checking functions.
• Controller Templates makes defining maps for similar controllers quick and easy.
• Input Behaviors allow you to create actions that share similar properties without having to duplicate information.
• Double-press/click support with customizable timing.
• Keyboard modifier support with up to 3 simultaneous modifier keys.
• Axis calibration (min, max, zero, deadzone).
• ZERO bytes of memory allocated per-frame during gameplay means no garbage collection overhead.
• Works with many other packages from the Asset Store including:
• UFPS: Ultimate First Person Shooter
• UFPS
• PlayMaker
• Behavior Designer
• Bolt
• Cinemachine
• Third Person Controller
• Dialogue System
• Corgi Engine
• Realistic FPS Prefab
• Inventory Pro
• Motion Controller
• ORK Framework
• Quest System Pro
• Realistic Tank Controller
• Deftly
• Universal Fighting Engine
• UFE2
• Racing Game Starter Kit
• iRDS
• GAC
• Rex Engine
• uSim
• uPlatformer
• Quest Machine
• Rucksack – Multiplayer Inventory System
• Space Combat Kit
• Ultimate Character Controller
• First Person Controller
• UTPS: Ultimate Third Person Shooter
• UFPM: Ultimate First Person Melee
• UTPM: Ultimate Third Person Melee
• So much more!