Description
Features:
Player script features:
– Idle
– Walk
– Run
(with or without the use of a run button)
– Crouch
– Slide down slopes
(with a user-defined speed and friction)
– Jump
(perform combo jumps with different heights and animations)
– Double jump
– Wall jump
– Swim
– Attack
(perform combo attacks with different strengths and animations)
– Climb ladders and walls
(defined by user-made tags, each with their own individual settings)
– Ride moving and rotating platforms
– Side-scrolling
Ledge climbing script features:
– Grab on to ledges
– Climb up and over ledges
– Move from side to side on ledges
– Jump from one ledge to another / switch ledges
– Grab back on to or jump off of a ledge that you just walked off of
– Climb moving and rotating platforms
Player health script features:
– Set the maximum health
– Receive damage from enemies, items, and falls
– Regain health over time and from items
– Respawn
– Set UI images for the health
Player item manager features:
– Collect any number of items
(defined by user-made tags, each with their own individual settings)
– Set item limits
– Set UI images for the items
– Customize the item count text
(font, text color, outline, add a prefix, add a suffix, etc.)
Camera script features:
– Follow the player
(can be disabled, or set to default)
– Mouse orbit the player
(can be disabled, set to default, or switched to with a button)
– Enter first person mode
(can be disabled, set to default, or switched to with a button)
– Automatically avoid collisions
– Lock on to targets, and behind the player
(targets defined by user-made tags)
Enemy AI features:
– Attack the player
– Gain and lose health
– Display health using a health bar
– Respawn
– Stop before falling off edges
– Side-scrolling
Other important features:
– MOBILE support!
– Commented C# code
– Comprehensive documentation
– Demo scenes for each game mode
(third person mode, first person mode, and side-scrolling/2.5D mode)
Models:
Character model, complete with:
– 47 Mecanim animations
(all root motion compatible)
– Particle effects
Two enemy models, complete with:
– Particle effects
– Animations
Three example stages:
– Two for third and first person mode
– One for side-scrolling/2.5D mode