Description
FEATURES
– Use native uGUI
– Easy to learn. Intuitive design
– Native Editor Integration
– Node Graph UI Navigation Flow
– Automated Sound Pooling
– Touch Detector
– Orientation Detector
– Supports all platforms
– Resolution Independent
– Mobile friendly
– In-Editor Documentation Links
– Searchable Documentation
– Video Tutorials
– Dedicated Support
– Clean Code. Easy to understand, modify and test.
– Full C# source code is provided
:: Quick Setup – setup is incredibly fast and easy, just plug and play. Intuitive controls mean fast tweaks and optimal workflow, so you have more time for the important stuff.
:: Resolution Independent – the UI Animator calculates all the resolution and aspect ratio changes and adjusts the animations accordingly. Because of this all the animations look and feel the same in both Landscape and Portrait Modes.
:: Progress Bars – YES! Create any type of progress indicator you can imagine and then animate and control it without writing a single line of code.
:: Save Time – Save your animations and load them in other projects. (asset files)
:: Fun – create all kinds of animations in Play Mode, save them and use them in any project. (with DoozyUI)
:: Easy – create intuitive menus without writing a single line of code with a WYSIWYG approach.
:: Total Control – fine tune all the animations settings from timings, to delays, to ease functions.
COMPONENTS
– Back Button
– Game Event Listener
– Game Event Manager
– Gesture Listener
– Graph Controller
– Orientation Detector
– Progress Target Animator
– Progress Target Image
– Progress Target Text
– Progress Target TextMeshPro
– Progressor
– Progressor Group
– Scene Director
– Scene Loader
– Soundy Controller
– Soundy Manager
– Soundy Pooler
– Touch Detector
– UIButton
– UIButton Listener
– UICanvas
– UIDrawer
– UIDrawer Listener
– UIPopup
– UIPopup Manager
– UIToggle
– UIView
– UIView Listener
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NODY – a node graph engine built around modular node components which can be connected to form Graphs. Being an important part of the system, Nody was specifically designed to create, visualize and manage UI navigation flows.
– Graph Controller
– Graph / SubGraph
NODES
– UINode
– Game Event Node
– Sound Node
– SubGraph Node
– Back Button Node
– Portal Node
– Switch Back Node
– UIDrawer Node
– Activate Loaded Scenes Node
– Load Scene Node
– Unload Scene Node
– Application Quit Node
– Random Node
– TimeScale Node
– Wait Node
– Start Node
– Enter Node
– Exit Node
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SOUNDY – a complex sound management system that works side by side with DoozyUI. It can play sounds from one of its sound databases, or directly by using AudioClip references, or through MasterAudio (a third-party plugin). It also features an automated sound polling system that does not require any external management.
– Soundy Manager
– Soundy Pooler
– Soundy Controller
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TOUCHY – a touch detection system that comes with DoozyUI. Captures touches (and clicks) from Unity’s native Input solution and passes it the system with a few extra bits of info.
– Touch Detector
– Gesture Listener
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INTEGRATIONS
– Playmaker
– MasterAudio
– TextMeshPro
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IMPORTANT
DoozyUI version 3 is not compatible with version 2. They may seem similar, but the code base is quite different. Basically version 3 is an entirely new software that was inspired by version 2. Thus, they cannot be compatible.
REQUIREMENTS
DOTween is required to be installed and its initial setup performed before installing DoozyUI.
DOTween minimum required version v1.2.235
DOTween download link: https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
GETTING STARTED
After importing DoozyUI, it will perform its initial setup and you’ll be ready to start using it.
DoozyUI’s Control Panel can be opened from Tools > Doozy > Control Panel (or by using the Alt+D shortcut)
DoozyUI’s Nody Window can be opened from Tools > Doozy > Nody