Available Versions
1.01.
DOWNLOAD LATEST VERSION
This pack can optimize your game’s performance by rendering shadows with up to 1000 less drawcalls ( PC/UWP 1000x, Mobile 200x). Depending on your scene’s complexity and number of cascades this can dramatically reduce drawcalls and heavily improve performance on platforms that are drawcall limited ( mobile or UWP/xbox ). If you are GPU bound, it probably won’t help you as the load on the GPU will be slightly higher. The workflow is very streamlined. Just drop the CombinedShadows.cs script into your scene and see things run faster.
Issues:
– needs the read/write flag on affected meshes
– does not work with skinned meshes and particles.
– does not work with objects marked as static, the code will just skip static objects right now
– does not work with d3d11_9x targets / Windows Phone
– package is made for 2018.1 but it should work on older versions as well.
Enraged by paid file-sharing sites? Low downloading speed, connection breaks, limit to the number of downloads...
O yes, we know that...
That's why we provide You full speed access to our data cloud without any restrictions for downloading all versions (including latest one) of this asset.
You can help us so we can keep doing this!
How to download Unity Asset for free without any restrictions from data cloud:
For many months we have been developing a new, improved platform for our community. And we did it. We invite you to the updated site of the Freedom Club!
LINK TO THE CLOUD
ENCRYPTION KEY
FOR MEMBERS ONLY
If You want to get all the benefits of membership of our club:
It costs next to nothing for You. But it would be very helpful for us.
Thank You!