Chronos brings full time control to Unity. It is easy to use, optimized for performance and equipped to handle any scenario you have in mind. Perfect for magic spells, puzzle games, sci-fi abilities or special effects!
Features
– Slow, pause, rewind and accelerate time
– Each object on its own separate timeline
– Create time effects in any collider region
– Easily applies to your custom scripts
– Simple systems to make any code rewindable
– Fully compatible with physics
– Works with custom properties
– Automatically applies to animations, particle effects, nav mesh agents and audio
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Support
– Example scene
– Quick and easy tutorial
– Full documentation and class reference
– Visual Studio / MonoDevelop documentation
– Full source code included
– Support thread for questions, feature requests and bug reports
If you have found a spelling error, bug or broken link, please, notify us by selecting that text and pressing Ctrl+Enter.
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