A simple to use, all in one, explosion framework for Unity using volumetric explosions. Must play the demo!
Works on all platforms!
-SDF deferred decals
-Primitives: Sphere, Cone, Cylinder, Torus, Box
Included in the tool set is a bunch of components to help you customize your own explosions.
-Sounds (with spacial separation)
-Additional particle systems
Also included is a collection of game side integration components. Easily make your own game objects explosion aware at the drop of a component and a few tweaks in the editor.
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