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A physically based skin shader that strives for a good balance between ease of use, performance and realism.
– Pre-integrated diffuse scattering using configurable diffusion profiles.
– Artist friendly setup and easy tweaking with sliders.
– Physically based specular lighting and Unity 5 reflection probes.
– Per pixel Spherical Harmonics lighting with sub-surface scattering. This includes light probes, Unity 5’s real time Global Illumination and Image Based Lighting.
– Shadow penumbra scattering.
– Ambient occlusion with sub-surface scattering.
– Shader Model 2.0 / OpenGL-ES 2.0 fallback (limited, see the manual for details).
– Optimized and scalable.
– Full source code with comments. Per request access to git repository and issue tracker.
– No scripts required at runtime, just the shader.
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