GPU Instancer – Free Download


GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity Terrain details and trees.

GPU Instancer provides user friendly tools to allow everyone to use Indirect GPU Instancing without having to go through the deep learning curve of Compute Shaders and GPU infrastructure. Also, an API with extensive documentation is provided to manage runtime changes.

GPU Instancing results in magnitudes of performance improvement over static batching and mesh combining. Also, other available solutions for GPU Instancing (including Unity’s material option and the DrawMeshInstanced method) fail short on limited buffer sizes and therefore result in more draw calls and less performance. By using the indirect method GPU Instancer aims to provide the ultimate solution for this, and increases performance considerably while rendering the same mesh multiple times.

If you have found a spelling error, bug or broken link, please, notify us by selecting that text and pressing Ctrl+Enter.

Enraged by paid file-sharing sites? Low downloading speed, connection breaks, limit to the number of downloads...

O yes, we know that...

That's why we provide You full speed access to our data cloud without any restrictions for downloading all versions (including latest one) of this asset.

You can help us so we can keep doing this!

How to download Unity Asset for free without any restrictions from data cloud:

  1. Get Link To The Cloud
  2. Use Encryption Key to establish a secure connection to asset directory
  3. That's All! Download your favorite Unity Assets for free on at full speed and create your amazing projects!
  4. You're welcome! ;) And remember: if You like the Asset - buy it!

You asked us: where are the updates?
You asked us: where are the new assets?

We answer you: HERE!

For many months we have been developing a new, improved platform for our community. And we did it. We invite you to the updated site of the Freedom Club!





Category: Tag:
Like It? Share It! ;)


– Out of the box solution for complex GPU Instancing.
– VR compatible. Works with both single pass and multi pass rendering modes.
– Mobile compatible. Works with both iOS and Android.
– Easy to use interface.
– Tens of thousands of objects rendered lightning fast in a single draw call.
– GPU frustum culling.
– GPU occlusion culling (also supports VR platforms with both single pass and multi pass rendering modes).
– Automatically configured custom shader support.
– Supports Standard, LW and HD Render Pipelines.
– Complex hierarchies of prefabs instanced with a single click.
– Multiple sub-meshes support.
– LOD Groups and cross-fading support (with animation or fade transition width).
– Automatic 2D Billboard generation system (Standard RP only).
– Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
– Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with.
– Support for Floating Origin handling.
– Multiple camera support.
– Unity 5.6 support.
– Well documented API for procedural scenes and runtime modifications (examples included).
– Ability to Remove instances inside bounds or colliders at runtime.
– Ability to extend with custom Compute Shaders.
– Example scenes that showcase GPU Instancer capabilities.

Prefab Instancing Features:
– Ability to automatically instance prefabs at your scene that you distribute with your favorite prefab painting tool.
– Automatically Add-Remove prefab instances without any aditional code.
– Automatic detection and updating of transform position, rotation and scale changes.
– Full or area localized rigidbody and physics support.
– Nested Prefabs support (Unity 2018.3 and later).
– Add-Remove-Update prefab instances with or without instantiating GameObjects (examples included).
– Instance based material variations through API (similar to Material Property Blocks).
– Enabling and disabling instancing at runtime per instance basis.
– API to manage instanced prefabs at runtime.
– Includes mobile demo scene with custom controllers.

Detail Instancing Features:
– Dense grass fields and vegetation with very high frame rates.
– Included vegetation shader with wind, shadows, AO, billboarding and various other properties.
– Support for custom shaders and materials.
– Cross quadding support: automatically turns grass textures to crossed quads.
– Ability to paint prefabs with custom materials on Unity terrain (with Unity terrain tools).
– Ability to use prefabs with LOD Groups on Unity terrain.
– Further performance improvements with automatic spatial partitioning.
– API to manage instanced terrain detail prototypes at runtime (examples included).
– Editor GPU Instancing simulation.

Tree Instancing Features:
– Dense forests with very high frame rates.
– SpeedTree support with wind animations.
– SpeedTree 8 support with wind animations.
– Tree Creator support with wind animations.
– Support for Soft Occlusion Trees.
– Included billboard baker and renderers.

Third Party Integrations:
– Gaia integration.
– MapMagic integration.

– DirectX 11 or DirectX 12 and Shader Model 5.0 GPU (Windows, Windows Store)
– Metal (macOS, iOS)
– OpenGL Core 4.3 (Windows, Linux)
– Vulkan (Android, Windows, Linux)
– OpenGL ES 3.1 (Android 8.0 Oreo or later)
– Modern Consoles (PS4, Xbox One)

Please also note that even though some integrated graphics cards may satisfy these requirements, they may not provide the boost you can get from GPU Instancing. Therefore, hardware with a dedicated GPU is recommended.

To provide the fastest possible performance, GPU Instancer utilizes Indirect GPU Instancing using Unity’s DrawMeshInstancedIndirect method and Compute Shaders.

If you have found a spelling error, bug or broken link, please, notify us by selecting that text and pressing Ctrl+Enter.

Available Versions


Regular Price



Hello, friend!

If You want to get all the benefits of membership of our club:

  • no advertising and no waiting,
  • instant notification for updates,
  • create surveys and collect community feedback,
  • advertising Your project and more - just support us on Pateron

Become a Patron!

It costs next to nothing for You. But it would be very helpful for us.

Thank You!

Spelling error report

The following text will be sent to our editors: